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Sunday, May 30, 2010

Nakatani / Weaver / Balistreri Trio | June 5 @ ARTS Lab

Don't miss the last "Electic Ensemble Giglet of the season with the Nakatani / Weaver / Balistreri Trio at ARTS Lab on June 5th:


What:       Nakatani / Weaver / Balistreri Trio

When:      Saturday, 05 June 2010 / 19:30-21:30

Where:     ARTS Lab, 131 Pine St., NE Albuquerque

How:        Free (but donations encouraged);  Sign up at: http://www.facebook.com/event.php?eid=122918287741989
“...an improvisational approach that operates on the foamy crest of an ever-unfurling present”
(Santa Fe Reporter) 
Nakatani / Weaver / Balistreri Trio was formed in 2007 in performance at the (now defunct) Blue Dragon in Albuquerque while Tatsuya Nakatani was on tour across the country, playing solos and collaborations with with local musicians as he traveled - such as the Albuquerque improvised music duo of Mark Weaver and Mike Balistreri. Finding that they shared similar approaches to space, sound and environment, the trio stayed in communication, and reconvened for well-received performances at the Outpost Performance Space (2008) in Albuquerque, the College of Santa Fe (2008), at The Agency (2009) in Albuquerque, and at Santa Fe Complex (2009).

Tatsuya Nakatani (percussion) is originally from Osaka, Japan. In 2006 he performed in 80 cities in 7 countries and collaborated with 163 artists worldwide. In the past 10 years he has released nearly fifty of his own recordings on CD.

Nakatani has created his own instrumentation, effectively inventing many instruments and extended techniques. He utilizes drumset, bowed gongs, cymbals, singing bowls, metal objects, bells, and various sticks and bows to create an intense, organic music that defies category or genre. His music is based in improvised/ experimental music, jazz, free jazz, rock, and noise, yet retains the sense of space and beauty found in traditional Japanese folk music.

In addition to live solo and ensemble performances, Nakatani works as a sound designer for film and television. He also teaches Master Classes and Workshops at the university level and heads H&H Production, an independent record label and recording studio based in Easton, Pennsylvania. He has been  selected as a performing artist for the Pennsylvania Performing Artist on Tour (PennPat) roster, and is a Bronx Arts Council Individual Artist grant recipient.

(additional information is available on Tatsuya Nakatani’s website):

http://www.hhproduction.org/TATSUYA_NAKATANI_WORKS.html

Tuba player Mark Weaver is a native New Mexican who has contributed to countless creative music projects in the Southwest region and on the West Coast, and who has recorded for Balance Point Acoustics, Black Phone Records, Leaf Records, Carrot Top, Newsonic, Nine Winds, pfMENTUM, Plutonium, Snowdonia, and Zerx. Recent projects include Resonance (duo with vocalist Patti Littlefield), UFO Ensemble with Bill Clark, Christian Pincock, and Jason Aspeslet (which explores Mark’s unique approach to ensemble composition), The Rumble Trio with Mike Balistreri and Ben Wright (long-standing improvised-music trio which performs with a different featured ‘front’ artist each time), and Tubanator5000 which incorporates live audio manipulation and sampling by Bee.

A drummer in a past life, Mike Balistreri brings a distinctly percussive approach to the double bass. Having devoted himself almost exclusively to improvised music, Mike has collaborated/performed/recorded with a wide range of musicians, poets, filmmakers, and performance artists. He spent a year and a half on the road in 2004-2005 playing improvised music with artists across the country. Recently Mike has been performing with The Rumble Trio, I-Beam (Milwaukee), and his large ensemble project th3 e1emental orke5tra.
contact: Mark Weaver (505) 255-8046 mw@toast.net

Monday, May 24, 2010

UNM Student Wins Prestigious International Award in Immersive Media


The work David Beining and our immersive media group have been doing has really begun to pay off.  UNM School of Engineering students are currently working hard in support of the NSF-funded Partnerships of Innovation project in immersive media -- and we've had great success in our collaboration with the students of Claudia Valdes' Electronic Arts class.  Here's the latest:


UNM Student Wins Prestigious International Award
in Immersive Media

 


ALBUQUERQUE – The University of New Mexico amplified its reputation as the leading university working in immersive media with a major award earned by student Barbara Ryckman. 

 

Ryckman won a top prize at the Fulldome Film Festival, an international program held at the Zeiss Planetarium in Jena, Germany – the birthplace of the planetarium.  Ryckman's immersive art film "Wander" won the coveted "Creativity Award" which included a stunning glass trophy created by the renowned optics company Zeiss and a cash prize of 500 Euros (about US$600).  http://www.fulldome-festival.de/

 

Ryckman created her winning piece as an assignment in the "Immersive Media: Fulldome" course, under the instruction of Assistant Professor Claudia X. Valdes (Electronic Arts program / Department of Art & Art History).  http://www.claudiaxvaldes.com/ Valdes' course is supported by UNM's ARTS Lab and its "gDome," a small research and education digital dome studio in the transdisciplinary new media laboratory which supports research, education and economic development for the university and state-wide media industry.  http://artslab.unm.edu

 

All of the works developed in Valdes' course screened in the international competition at the festival.  Of the ten submissions, three were selected as finalists (including Ryckman's).  Student submissions to the fulldome festival also came from four German universities, including the prestigious Bauhaus University at Weimar, and Tongji University in Shanghai.   

 

MFA graduate student at UNM, Mitchell Marti, received an honorable mention award for his code-based film "Oculus."

 

This is the second consecutive year Valdes and ARTS Lab have collaborated to offer the course and for a UNM student to win a top prize at the festival in Germany.

 

In addition to winning the fulldome festival award, last week Ryckman earned her Bachelor of Art degree from UNM's Department of Communication & Journalism.



Photo Info: UNM student Barbara Ryckman (left) and Assistant Professor Claudia X. Valdes accept Ryckman's "Creativity Award" in the ARTS Lab gDome for Ryckman's "Wander" film (on screen).

 

 

Infrared Light + Computer Vision Workshop in Processing & openFrameworks


Infrared Light + Computer Vision Workshop in Processing & openFrameworks

Date Wednesday, June 2, 2010

Time 5:00pm - 7:00pm

Location ARTSLab, MSC04 2570 131 Pine Street, NE, Albuquerque, NM 87131

Description

For the first XD Group workshop, hosted graciously by the ARTSLab, we will focus on integrating Computer Vision (CV) + Infrared (IR) Light setups in Processing and openFrameworks for Experiential Art and Design projects. The 1st hour will focus on how  to get CV + IR working in Processing, with a 10 minute presentation at the beginning of the hour. The 2nd hour will focus on how to do the same within openFrameworks. 

Joe Dean from Lumenscapes (http://lumenscapes.com/) will be helping with the IR lighting setup.

This is a free event that is open to the public. To get the most out of the workshop, bring a laptop with Processing (
http://processing.org/) and / or openFrameworks (http://www.openframeworks.cc/) installed.

For more info http://j.mp/cK9CT2


The XD Group

The XD Group was formed by Dr. Woohoo (http://www.drwoohoo.com) with the need to either disseminate or create innovative and open-source approaches that solve challenges within the realm of Experiential Art + Design (http://en.wikipedia.org/wiki/Experience_design) in a format that is conducive to learning. The group meets on a monthly basis where each workshop begins with a 10 min presentation by the expert outlining the current challenge and solution, if applicable, followed by a collaborative workshop where the audience learns how to resolve the challenge with the help of the expert and/or participates in solving the problem at hand. Taking an agnostic approach to the development tools & frameworks, the XD Group embraces open-source frameworks (openFrameworks, Cinder, processing, HYPE, RhinoScript, etc.) that can be leveraged over time and across multiple mediums, platforms, surfaces and machines. 
* /

Dr. Woohoo!

aim: drw00h00
skype: drwoohoo


Thursday, May 06, 2010

IFDM Student Showcase Tomorrow!


We invite you to attend the Interdisciplinary Film & Digital Media student showcase where students will present their creative works, from this spring semester, in a variety of new and emerging technologies.

Date: May 8th
Time: 11am-3pm
Location: UNM ARTS Lab (northwest corner of University and Central)
IFDM is providing lunch.


Wednesday, April 28, 2010

Digital Lunch this Friday CANCELLED


We regret to inform everyone that this Friday's Digital Lunch on Game Development ("The Citizen Kane of Video Games") is canceled due to illness.

We hope to reschedule soon!


Monday, April 26, 2010

Digital Lunch @ UNM - The "Citizen Kane" of Video Games

There's been much recent (and ongoing) discussion about whether games can compare with some of our truly classic movies, with critics like Roger Ebert saying video games will never have an achievement like "Citizen Kane".

Local Game Developer Hunter R. Gough takes on this issue in our last Digital Lunch of the season.

WHAT:        Digital Lunch @ UNM:  Citizen Kane of Video Games
WHEN:       Friday, April 30, 12 - 1:00 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free & Open to the Public (includes lunch)



ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.

 

Friday, April 23, 2010

Artificial Selection Events @ ARTS Lab



We're very excited to be working with the good folks at 516 Arts in Albuquerque and their "Artificial Selection" event series (more info at http://www.516arts.org/exhibitions_pages/artificialselection.details.html).


What will you see here at ARTS lab?


ROBO-HACK-O-RAMA (Thursday, April 29th 2PM) 



516 ARTS and UNM ARTS Lab present a workshop and demo exploring some how-to techniques of robotics and hacking as they can be applied to artistic practices. This workshop is led by Simon Mehalek, artist and researcher featured in Artificial Selection.


Participants will learn robotics concepts, options for different sensor systems, and how Arduinos can be used to control other systems. Participants will work in groups to complete assembly and initial programming of basic moving robot w/ wheels, sensors and an arduino brain.
Open to teens, students and adults.


UNM Students Free (w/ ID -- space is limited, so pre-register)
516 Arts Member $12
Community Participant $15


Visit http://artslab-robo.eventbrite.com/ to sign up!
(no service charge if you pay by cash or check at the door)



MAN, MACHINES & METROPOLIS (featuring The Chuppers) (Friday, April 30th 8PM)

In conjunction with the Artificial Selection exhibition, 516 ARTS and UNM ARTS Lab present a unique evening of live music and digital media inspired by the dystopic vision of Fritz Lang’s classic film Metropolis (1927) and issues of humanity and machines. This event features a performance by The Chuppers, a showing of specially selected content in ARTS Lab’s fulldome theater, the “GDome”, and a few other treats. The Chuppers grew out of UNM’s Electric Ensemble, a collaboration between UNM’s Music Department, Ubik Sound and the Interdisciplinary Film and Digital Media Program (IFDM). Facilitated by Manny Rettinger, the group creates musical instruments called “chuppers” which combine old and new technology, including audio processors, speakers, computers, microphones, cameras, traditional and non-traditional instruments, projectors and more.

UNM Students & Faculty $5 
516 Arts Member $5
General Public $8


Visit http://metropolis.eventbrite.com/ to sign up!
(no service charge if you pay by cash or check at the door)


And again -- more info at http://www.516arts.org/exhibitions_pages/artificialselection.details.html for other Natural Selection Events w/ 516 Arts!


Opening Reception @ 516 Arts on Saturday, April 24th from 6-8PM

Wednesday, April 21, 2010

THIS FRIDAY: Cultural Media Development for "Tales of the Maya Skies" @ Digital Lunch

Cultural Media Development for "Tales of the Maya Skies"

How did UNM's ARTS Lab fulldome team approach the creation of a scene from Mayan mythology for the fulldome? Join ARTS Lab's Hue Walker for a view of the development process both from a technical and a cultural standpoint; how ancient and current Mayan imagery and stories were incorporated into a fulldome mythic world that would evoke the mysterious story of the Mayan hero twins.

WHAT:       Digital Lunch @ UNM:  Making Maya Skies
WHEN:       Friday, April 23, 12 - 1:00 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free & Open to the Public (includes lunch)




ABOUT HUE WALKER:
Hue Walker has been working in the world of fulldome since 2001, building an understanding and theory basis for immersive artwork and visualization. She works to both create and encourage others to create more thoughtfully designed content and techniques for immersive media. She is currently senior artist at UNM's ARTS Lab.

ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM

Thursday, April 15, 2010

Digital Lunch (4/23): Making Maya Skies

How did the team at UNM's ARTS Lab create the world for the fulldome show, "Tales of the Maya Skies"?  Join ARTS Lab's Hue Walker for a trip behind the scenes to see how she and the team took cultural artifacts and other sources to fashion a piece that would truly evoke the spirit of the Mayan culture.


More details to come!

WHAT:       Digital Lunch @ UNM:  Making Maya Skies
WHEN:       Friday, April 23, 12 - 1:00 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free & Open to the Public (includes lunch)




ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM

Wednesday, April 14, 2010

Gale Memorial Lecture Series Thursday Night: Phillip Thurtle



Phillip Thurtle, the final speaker in the Gale Memorial Lecture Series.

WHEN:    Thursday, April 15th at 5pm
WHERE:  ARTS Lab Garage,  131 Pine St. NE
FREE and open to the public.

PHILLIP THURTLE :: Vital imagery: animation and life
The world presented through digital technology is an increasingly animated world.  Film, the WWW, and television now contain significant amounts of animated content. Despite the prevalence of animated content, few scholars have begun to explore the cultural, epistemic, and phenomenological dimensions of animated experience. This talk will focus on one specific component of animation, the differential manipulation of layered surfaces, in order to deepen an understanding of why animation is so useful for depicting change over time. An exploration of the animations of William Kentridge and Stephanie Maxwell, will help us understand why some animations seem to posses an extraordinarily amount of vitality, the feeling of the potential for change even if nothing really changes. We will then see how the emerging science of evolutionary and developmental biology uses this sense of vitality to depict the development of living organisms.

BIO:
Phillip Thurtle is the acting director of the Comparative History of Ideas program and an associate professor in the History Department at the University of Washington. He is the author of /The Emergence of Genetic Rationality: Space, Time, and Information in American Biology 1870-1920/ (University of Washington Press, 2008), the co-author with Robert Mitchell (English, Duke University) and Helen Burgess (English, University of Maryland) of the interactive DVD-ROM /BioFutures: Owning Information an Body Parts/ (University of Pennsylvania Press, 2008), and the co-editor with Robert Mitchell of the volumes /Data Made Flesh: Embodying Information/ (Routledge, 2003) and /Semiotic Flesh: Information and the Human Body/ (University of Washington Press, 2002). His research focuses on the material culture of information processing, the affective-phenomenlogical domains of media, the role of information processing technologies in biomedical research, and theories of novelty in the life sciences. His most recent work is on the cellular spaces of transformation in evolutionary and developmental biology research and the cultural spaces of transformation in superhero comics.

Digital Lunch THIS Friday: Kicking & Screaming Into the Digital Age

How are filmmakers embracing the new tools and digital technologies at our disposal?  Please join us for our next Digital Lunch this Friday at ARTS Lab with local filmmaker -- and tech developer Anton Kozikowski.



WHAT:       Digital Lunch @ UNM:  Kicking & Screaming Into the Digital Age
WHEN:       Friday, April 16, 12 - 1:00 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free & Open to the Public (includes lunch)



About Anton Kozikowski:

  • Anton Kozikowski is an Emmy award winning Writer/Producer who cut his teeth at CBS In San Francisco where he produced promotional content for Investigative Reports, Survivor, Super Bowl XXXVIII and Special Projects. 
  • In 2005 Kozikowski established Blur to Focus Productions. His 25 minute documentary film "Climate Change: New Mexico" was featured on Comcast "On-demand" and incorporated NASA Satellite Imaging, Animation, 3D Compositing and interviews from the country's top environmental specialists. The film examined snowpack and streamflow at the Santa Fe watershed. (Currently being presented in science curriculum at several NM schools)
  • In 2009, Kozikowski worked with Mechanical Designer Ed Reasner, and a team of Engineers from Los Alamos labs to develop camera stabilization technology and will be pursuing the patent process in 2010.
  • Kozikowski was recently First AD on a REDCAM film out of New York. The film "Stuck" was shot on the same location as "No Country for Old Men."  He is currently in post production on a short action drama film titled: "Wild Horses" which he directed and produced. Wild Horses was shot using HVX200 and the RedRock M2 lens adapter system (http://www.redrockmicro.com/micro35.html)  and is scheduled for release in July.

ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM

Friday, April 02, 2010

April SIGGRAPH Meeting: "The Making of Tim Burton's Alice in Wonderland" 4/10


One of the bigger, cooler things happening in New Mexico's digital media world is the resurgence of New Mexico's "Rio Grande" SIGGRAPH Chapter.  Connecting all parts of the state is part of their mission -- and programs are including many different aspects of media (we've already had game development and reel review 'events' with both Albuquerque and Las Cruces locations).

If you haven't been following RG-SIGGRAPH already, this is a great time to sign up with them on Facebook (http://www.facebook.com/group.php?gid=166192065528) and sign up for their new, especially cool event next Saturday. More info below:

 
Rio Grande SIGGRAPH April Meeting:

Sony Pictures Imageworks presents The Making of Tim Burton's Alice in Wonderland
Saturday, April 10th, 4pm

WHERE:

ALBUQUERQUE
Woodward Hall, UNM Main Campus
Albuquerque, NM 87131
http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=107557564493071140294.00045c7c58ffcdcae8475&ll=35.083578,-106.621692&spn=0.007735,0.014409&z=17

LAS CRUCES
DACC Campus Room 272
3400 South Espina St
Las Cruces, New Mexico 88003-8001
http://maps.google.com/maps/ms?ie=UTF8&hl=en&msa=0&msid=107557564493071140294.00045c7c58ffcdcae8475&ll=32.279686,-106.753775&spn=0.007991,0.014409&z=17

Sony Pictures Imageworks shares behind-the-scenes insights on creating the amazing visuals for Tim Burton's Alice in Wonderland. Local Albuquerque artists Bob Winter, CG Supervisor, and Jeff Schu, Lead Animator, will presenter.

Meeting locations will be at UNM's Woodward Hall in Albuquerque and DACC Campus room 272 in Las Cruces.
 
Thanks to Dona Ana Community College and UNM's Interdisciplinary Film & Digital Media Program for their support!

Make sure to RSVP on Facebook - space may be limited!
http://www.facebook.com/event.php?eid=110816008936251&ref=mf

Sunday, March 28, 2010

The Keller Memorial Lecture w/ Paul Kaiser & Marc Downie (4/5)



The Thomas Keller Memorial Lecture: 
Paul Kaiser & Marc Downie

Performance, Technology and Science


UNM's ARTS Lab is pleased to present The Keller Memorial Lecture, recognizing outstanding creative work that bridges art, science and technology.


Renowned international artist Paul Kaiser and Marc Downie discuss how they have creatively integrated motion tracking and other technologies into live installations and performances with choreographers and directors Bill T. Jones, Merce Cunningham, Trisha Brown, and others.

WHAT:    The Keller Memorial Lecture: Paul Kaiser and Marc Downie on "Performance, Technology & Science"
WHERE:  UNM ARTS Lab, 131 Pine St., NE (one block west of University, 1/2 block north of Central)
WHEN:    Monday, April 5th at 6PM
COST:      Free 

Sunday, March 21, 2010

Digital Lunch: Terry Borst on End to End Game Development!

***POST-EVENT NOTE***

Big thanks to Terry Borst and everyone who came for today's digital lunch!

For Terry's slides (includes some great links and examples), visit: http://drop.io/digilunch_Apr2

To buy the book End to End Game Development, check it out at:
http://www.amazon.com/End-End-Game-Development-Independent/dp/0240811798/altscreenwriters

*** 
Join us on Friday, April 2nd for Digital Lunch at UNM with one of our favorite local game developers, Terry Borst. His hands-on approach and real world experience are invaluable -- and his enthusiasm is infectious.

WHAT:       Digital Lunch @ UNM:  End to End Game Development
WHEN:       Friday, April 2, 12 - 1:30 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free & Open to the Public (includes lunch)

ABOUT TERRY BORST:
Terry Borst has worked as a professional screenwriter for more than 20 years, with credits in film, television, and videogames.  Here in New Mexico, he teaches screenwriting at the College of Santa Fe, Santa Fe Community College, and the Screenwriting Conference at Santa Fe.  His two books about serious game and simulation development have been published by Focal Press.  Find out more at:  http://www.terryborst.com.

ABOUT END to END GAME DEVELOPMENT
End to End Game Development published by Focal Press is a handbook for the conceptualizing, development, production and distribution of serious games, simulations, and other interactive media projects.  This presentation by the co-author will provide an overview of key areas the book covers including: why game aesthetics, mechanics and technology are the next logical step for all kinds of training and persuasion; how serious game production is within the reach of indie "garage game" developers and corporate departments; and ways to create feedback loops between solid game design and solid instructional design.  Find out more at:  http://www.endtoendgamedevelopment.com.

ABOUT DIGITAL LUNCH AT UNM
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM

Saturday, March 20, 2010

Eyebeam Road Show Next Friday!

UNM's IFDM program presents The Eyebeam Road Show (eyebeam.org) featuring talented residents of the NYC Eyebeam Art and Technology Center. With Michael Mandiberg, Marisa Olson, Patrick Davison and Clara Jo leading presentations and hands-on workshops for students.

Free software evangelists insist that there are open source models that can actually make a buck, do they really work? Should they? Join the debate with heavyweight profs Michael Mandiberg, Nick Flor, and prof and remix master Marisa Olson.

WHAT:       Digital Lunch @ UNM:  Free, as in... Not?
WHEN:       Friday, March 26 12 - 1:30 PM
WHERE:     UNM ARTS Lab, 131 Pine St., NE
COST:         Free and Open to the Public

Wednesday, March 17, 2010

Cinnafilm hosting screening of special film this Saturday at the Guild


NM Media folk -

If you are a filmmaker or a story teller, or ever want to become one, you owe it to yourself to see this film; it will be one of the very best insightful "courses" you will ever receive on the subject.  In the end we all do this because of the human aspect of it – there are joys and struggles that connect all of us, and storytelling is the common bond – it allows us to remember we are all "in it together".  I saw this in Santa Fe and being a big Joseph Campbell and Carl Jung fan I personally think this is the best film on the subject since the Bill Moyer's interviews with Campbell.  I am proud to bring this film to Albuquerque.  Enjoy…

**

Cinnafilm Presents the Albuquerque Premiere of "Mythic Journeys"

MARCH 20, 2010
Cinnafilm is proud to sponsor the Albuquerque premiere of the documentary Mythic Journeys. The filmmakers will be present at the screening to answer questions.

Mythic Journeys, a story told through documentary and animation, that seeks to reclaim the definition and value of myth to show that EVERY LIFE IS A STORY AND THAT STORY CAN CHANGE THE WORLD.

Interviews with some of the world's leading authors, psychologists and spiritual leaders including Dr. Deepak Chopra, Rev. Michael Bernard Beckwith, Sobonfu Some, and Michael Mead are interwoven with multicultural artwork and an ancient folk tale, The Bone Orchard, and starring iconic actors Tim Curry (The Rocky Horror Picture Show, Legend), Mark Hammill (Star Wars: IV, V, VI)


and Lance Henriksen (Alien).

Although Cinnafilm's technology was not used in the making of MYTHIC JOURNEYS, Cinnafilm is sponsoring this film due to the representation of storytelling, the foundation of good filmmaking.

WHEN: Saturday, March 20 | 1:30 pm
WHERE: Guild Cinema
3405 Central Ave NE
Albuquerque, NM
INFO: for more information call 575-770-0763

The filmmakers Steven and Whitney Boe are also offering a workshop called "Life Journeys: Understanding Your Story". Click here to download a PDF for the Life Journeys Workshop with information about the location, date and fee for the workshop, or read more at their website: www.espiritbridge.org

**

http://www.cinnafilm.com/events.html

 

Friday, March 12, 2010

PFI grant for Fulldome Research Announced!

The University of New MexicoNEWS RELEASE & FACT SHEET
March 12, 2010

New Mexico Innovators Join Forces on Fulldome Research


The most common experience many people have with "fulldome immersive environments" is with planetariums such as the LodeStar planetarium at the New Mexico Museum of Natural History and Science. In today's digital age, however, it's not surprising that the technology used in producing such immersive environments is evolving quickly and that New Mexico is playing an important role.
A new, statewide research partnership called "PFI: Consortium for Fulldome and Immersive Technology Development" received $597,220 in funding March 1 from the National Science Foundation's (NSF's) Partnerships for Innovation program. PFI grants promote innovation by bringing together colleges and universities, state and local governments, private-sector firms, and nonprofit organizations. PFI helps these organizations form partnerships that support innovation in their communities by developing the people, tools, and infrastructure needed to put new scientific discoveries to practical uses.
The new consortium will develop the hardware and software that will make it possible to use fulldomes as interactive, multisurface environments that help people visualize, simulate, or experientially comprehend a wide range of information, from educational and artistic material to evaluating scientific data and complex systems.
Two of UNM's most creative labs are cornerstones of the consortium – the Advanced Graphics Lab in the Electrical & Computer Engineering Department of the School of Engineering, and the multidisciplinary ARTS Lab. The other two cornerstones are based in Santa Fe: the Santa Fe Complex and the Institute of American Indian Arts (IAIA).
The project leader is Pradeep Sen, Assistant Professor in the Electrical & Computer Engineering Department (ECE@UNM). He holds a joint appointment with the school's Computer Science (CS) Department and is co-founder and director of UNM's Advanced Graphics Lab (AGL).
"One of the key challenges with trying to grow a sustainable industry is to develop a critical mass of interested people," Sen said. "With the partnership we have formed between the Santa Fe Complex, IAIA, the ARTS Lab, and the Advanced Graphics Lab, we now have the critical mass to move forward. We are very excited to see what we can accomplish together."
NEW MEXICO BRAIN TRUST
"We have assembled a diverse team for this project," Sen said. "For example, David Beining, the associate director of Immersive Media at UNM's ARTS Lab, has been working on and promoting dome technology for years. We would not have gotten this grant without people like him leading the way with these exciting technologies."
Sen's partners on the project are Beining, ARTS Lab founding director and CS Emeritus Professor Ed Angel, and IAIA Dean Ann Filemyr. Other senior contributors include ECE@UNM Professor Tom Caudell, Santa Fe Complex researchers Stephen Guerin and Steve Smith, CS Assistant Professor and AGL co-founder Joe Kniss, School of Engineering Interim Dean Arup Maji, and IAIA Chair of New Media Arts Carlos Peinado. Additional partners include the Institute for the Study and Integration of Graphical Heritage Techniques (INSIGHT) and Sky-Skan Inc., manufacturer of the world's first true fulldome digital video system and of the ARTS Lab's fulldome.
The team from UNM's Advanced Graphics Lab will focus on the technical aspects of the project and will work closely with researchers at the Santa Fe Complex, particularly Stephen Guerin and Steve Smith, to contribute to innovations in immersive technologies.
The Advanced Graphics Lab is the research laboratory at UNM that focuses on cutting-edge work in the technical aspects of computer graphics and digital media. The video-game development program that Sen started through AGL is ranked by Princeton Review as one of the top 50 video-game development programs in the country.
The Santa Fe Complex provides a collaborative workspace that fosters applied complexity science through interdisciplinary education, outreach, and development of innovative technologies to address real-world problems, enable social cooperation, and create economic opportunities.
"SFComplex is an open community project incubator applying complexity research in the intersection of science, technology and art," said Stephen Guerin, who serves on the Complex's board of directors and is president of the Santa Fe-based Redfish Group. "We're excited to work with our colleagues at UNM and IAIA to explore new applications in interactive dome projection and ambient computing that will help realize 'AnySurface' applications where whole rooms become interactive."
The project team aims to innovate and develop fulldome projection technology scaled and priced in a way that makes it accessible to everyday users. The new technology is expected to drive innovation and foster growth of the digital media industry in New Mexico, including the state's burgeoning film industry.
MAKING IMMERSION ACCESSIBLE
"Domes are naturally an immersive medium," Sen said. "Your entire field of view is covered by the computer-generated imagery. We propose to explore new ways to produce dome content efficiently as well as study how a team would use the dome to interact collaboratively with data."
Part of the Fulldome and Immersive Technology project will focus on developing novel technologies that make immersive environments possible without having to construct dome structures. The researchers believe that this will not only make immersive environments helpful in understanding complex scientific data, but will also lead to more commercialization opportunities for the technology.
"Not everyone has a fulldome at home," Sen said. "The way to make these technologies more accessible is to develop ways to turn any ordinary environment, say the corner of a room, into an immersive projection environment. Once everyone can get an immersive environment in their home, immersive content will naturally follow."
The project rests partly on the foundation already laid down by the ARTS Lab in putting together fulldome environments both at the LodeStar digital planetarium in the Natural History museum and at the ARTS Lab itself.
UNM had a previous PFI grant, "The Digital Pueblo Project," for which Ed Angel served as principal investigator. The project initiated efforts to build upon the scientific, artistic and cultural resources of New Mexico to create a sustainable distributed media industry. This project was the beginning of the collaboration on expanding fulldome technology under leadership of David Beining, who was then director of the LodeStar Astronomy Center. The Digital Pueblo project was a major factor in establishing the ARTS Lab, with seed funding from the Governor's Media Education Fund, and it led to collaboration with the Santa Fe Complex, which was seeded by the City of Santa Fe, and with IAIA and its New Media program. Angel currently chairs the Santa Fe Complex board of directors.
"These immersive environments create powerful science communications for both public education and scientific research," said Beining. "In the Fulldome and Immersive Technology project, we intend to create both tools and professionals that can evolve into economically beneficial businesses as well as educationally supportive programs."
Research at the Santa Fe Complex will be centered on extending dome technology to ambient computing, an environment that includes projections on arbitrary surfaces such as the interior of rooms. Multiple cameras and projectors would allow the environment to react to users without the aid of devices such as computer mice or headsets.
Sen plans to start the AGL's portion of the work by creating a flexible software framework that will help programmers develop dome and immersive software. The framework will act as a middle layer between the developer's application and the display software to give the programmer flexibility in creating new uses for immersive environments.
"In traditional computers, developers use platforms such as OpenGL or DirectX to decouple their code from the display," Sen said. "We need to do something similar for projection domes, where the software infrastructure will automatically adjust based on the configuration of the environment."
EXPANDING WORKFORCE SKILLS
The project will help develop an educated workforce for a new high-tech industry in New Mexico, and both UNM and the Institute of American Indian Arts will have a key role in this area.
UNM classes taught through the ARTS Lab will use dome technologies for student projects. In Santa Fe, students at IAIA will gain hands-on experience by working with a multi-surface immersive environment that will be set up on their campus using UNM fulldome expertise and funds from the PFI grant.
"With the new dome facility at the Institute of American Indian Arts," said IAIA Academic Dean Ann Filemyr, "we are hoping to extend our reach in serving Native communities with cutting-edge technology for educational purposes ranging from indigenous astronomy to new ways to share traditional stories."
IAIA's mission is to empower creativity and leadership in Native arts and cultures through higher education, lifelong learning and outreach. The IAIA installation will also broaden the range of spaces in which fulldome technology is currently being applied. In this case, the uses of the fulldome will include educating students in STEM-related areas: science, technology, engineering and math.
"The Institute of American Indian Arts, through its New Media Arts Department, is taking bold steps to ensure that our students have access to leading technologies in order to empower themselves as future storytellers," said IAIA New Media Arts Chair Carlos Peinado. "Our partnership with the University of New Mexico, the Santa Fe Complex and other PFI stakeholders will allow our students access to project-based materials that will investigate the creation and application of immersive media, a subject that holds interesting possibilities for a myriad of challenges facing Indian Country."
"This PFI grant recognizes New Mexico's unique technological, cultural and artistic resources," said consortium co-leader Ed Angel. "It also recognizes New Mexico's leadership in an area of enormous potential for a sustainable industry, and the commitment of multiple institutions and government to the success of the project."
____________________________________
FACT SHEET
New Mexico Innovators Join Forces on Fulldome Research
March 12, 2010

About UNM's Advanced Graphics Lab
The Advanced Graphics Lab (AGL) was founded by UNM assistant professors Pradeep Sen (Electrical & Computer Engineering Department) and Joe Kniss (Computer Science Department) in fall 2006 with the mission of researching the science and technology of computer graphics and digital media. Aside from the two faculty members, the lab hosts a set of associated researchers, visiting professors, and eight full-time graduate students.
The AGL team does research in areas as diverse as high-end rendering, computational photography, computer vision, and visualization. Research by Dr. Sen and his students has been published at SIGGRAPH, the leading conference in computer graphics, as well as peer-reviewed journals such as ACM Transactions on Graphics, IEEE Transactions on Visualization and Computer Graphics, and the Eurographics Computer Graphics Forum.
The video-game development program that Sen started through AGL is ranked one of the top 50 video-game development programs in the country in Princeton Review's April 2010 issue and in Gamepro magazine. Sen plans to leverage the success of his game development program to build a team of students that can develop content for the Fulldome and Immersive Technology project.

About the UNM ARTS Lab
The ARTS Lab -- Art, Research Technology & Science Lab -- has been involved in fulldome research and production since its inception in 2004. It is UNM's state-of-the-art facility for interdisciplinary research in digital media, and it actively develops creative relationships connecting art, science, business and technology in New Mexico's unique environment. Its vision is to be a catalyst for education and research that will grow and sustain an advanced media industry in New Mexico. Formed in response to the state's Media Industries Strategic Plan, it supports innovation and growth in film, new media, simulation, telehealth, game technology, image processing, scientific visualization, national security applications, and new markets for content.
The ARTS Lab maintains a Digital Media Garage, which is a black-box space outfitted to support performance, experimentation and research in digital graphics, sound, and real-time immersive projection systems. It includes a 15-foot-diameter hemispheric domed projection surface, a Vicon motion-capture system, a 30' x 40' green screen studio, and an AV production suite.
DomeFest, ARTS Lab's annual festival and conference, brings together artists and researchers from around the world to see and discuss work that expands the medium and helps build the fulldome community. In addition to this annual juried show, ARTS Lab produces fulldome work, most recently a sequence from the NSF-funded "Tales of the Maya Skies." The Fulldome and Immersive Technology project builds on this work and on industry relationships to develop new content and display capability for fulldome and other potential environments.
UNM Computer Science Emeritus Professor Ed Angel, a co-leader in the Fulldome and Immersive Technology project, is co-founder and former director of the ARTS Lab,

About the Santa Fe Complex
The Santa Fe Complex is a private, nonprofit think tank known for its work with complexity science. Its mission is to create a collaborative workspace that fosters applied complexity science through interdisciplinary education, outreach, and development of innovative technologies to address real-world problems, enable social cooperation, and create economic opportunities.
Thanks to the influence of the Santa Fe Institute, which pioneered much of the research into complex systems, Santa Fe is internationally known for its complexity-science-based businesses. The Complex taps the wealth of talent in New Mexico's scientific and technological community, much of it nurtured by the presence of two major national laboratories in the state. The Complex also works with New Mexico's expansive arts community, in which the growing use of computers and other intelligent electronics are blurring the distinction between traditional arts and new technology. Exchanging ideas across this boundary opens the door to new and innovative ways of looking at the world.
The Complex's Redfish Group and Los Alamos Visualization Associates will contribute to the Fulldome and Immersive Technology project.

About the Institute of American Indian Arts
IAIA's New Media Arts Department offers a rigorous and comprehensive program of study that trains students in all aspects of digital media. Students learn the principles from which new media have evolved as well as the tenets of the digital environment. Classes use the latest, industry-standard hardware, software and development tools to further their own creative ideas and stories.
IAIA serves tribes locally and nationally through liberal studies and professional degree programs that provide Native students with general knowledge and critical skills to make personal and career decisions throughout their lives. IAIA is accredited by the Higher Learning Commission of the North Central Association of Colleges and Schools, and is one of only three Congressionally chartered U.S. institutions of higher education.

About UNM's Electrical & Computer Engineering Department
With 32 tenured and tenure-track professors, the Electrical & Computer Engineering Department in UNM's School of Engineering is the largest ECE department in the state of New Mexico.
The department's two graduate programs, Computer Engineering and Electrical Engineering, are ranked among America's Best Graduate Schools by U.S. News & World Report, the only such programs in New Mexico that are ranked. Both undergraduate programs are accredited by the national Accreditation Board for Engineering and Technology.
The department has a range of 16 research concentrations and offers graduate degrees in 14 areas; it confers more than 100 degrees annually; and it has an average enrollment of about 400 students.
ECE@UNM is celebrating its centennial in 2010.

About UNM
The University of New Mexico is the state's largest university, serving more than 32,000 students. It is North America's only institution designated both by the U.S. Department of Education as Hispanic-Serving and by the Carnegie Foundation as a research doctoral university "with very high research activity," the highest level of research that Carnegie designates.

About NSF's Partnerships for Innovation
The National Science Foundation's "Partnerships for Innovation" support research that both spurs technological innovation and creates economic development for the state by commercializing technology and developing workforce skills.
PFI brings together colleges and universities, state and local governments, private-sector firms, and nonprofit organizations. These organizations form partnerships that support innovation in their communities by developing the people, tools, and infrastructure needed to put new scientific discoveries to practical uses.
The goals of the PFI program are to:
1. Stimulate the transformation of knowledge created by the national research and education enterprise into innovations that create new wealth, build strong local, regional, and national economies, and improve the national wellbeing;
2. Broaden the participation of all types of academic institutions and all citizens in NSF activities to more fully meet the workforce needs of the national innovation enterprise; and
3. Catalyze or enhance enabling infrastructure necessary to foster and sustain innovation in the long term.
PFI partnerships may focus on a specific technology, industry, or geographic area, and may request total budgets from NSF of up to $600,000 for 2 to 3 years. Proposed partnerships must include academic institutions and private-sector organizations. Partnerships that include state/local government are strongly encouraged. Each partnership uses the specific educational and economic strengths of its community to advance local economic and educational opportunities.

........................................................
Contacts –
PFI: Consortium for Fulldome and Immersive Technology Development:
UNM Advanced Graphics Lab
Pradeep Sen, PhD
Assistant Professor
UNM Electrical & Computer Engineering Department
psen@ece.unm.edu
505-277-1412
UNM ARTS Lab
David Beining
Associate Director of Immersive Media
http://domefest.org/
dbeining@unm.edu
505-362-2614
UNM ARTS Lab
Eric Renz-Whitmore
Program Coordinator
whitmore@unm.edu
505-277-2253 or 227-1086
Santa Fe Complex
Molly Seibel
Press Contact
molly.seibel@sfcomplex.org
505-216-7562
Institute of American Indian Arts
Staci Golar
Communications and Marketing Director
505-424-2351
sgolar@iaia.edu
UNM Contacts:
Karen Wentworth
Sr. University Communication Rep.
University Communication & Marketing
505-277-5627
kwent2@unm.edu
Frances Strong
Public Relations Specialist
UNM Electrical & Computer Engineering
505-277-3156
fstrong@ece.unm.edu

Web sites:
http://artslab.unm.edu/
http://sfcomplex.org/
www.iaia.edu/
www.ece.unm.edu
www.unm.edu

Meet the Chuppers @ Digital Lunch


Quick reminder that today's Digital Lunch @ UNM (@ ARTS Lab) is MEET THE CHUPPERS!

What are the Chuppers?  Come to ARTS Lab today at noon to find out -- but here's a little more info:

ELECTRIC ENSEMBLE / The Chuppers

Electric Ensemble is a collaboration between the UNM Music Dept., UBIK Sound and IFDM ARTSLab. Each Chupper is a unique amalgam of old and new technology, including audio processors, speakers, computers, microphones, cameras, traditional and non-traditional instruments, projectors, etc.  Analog, digital: anything electric, with an emphasis on collaboration - respecting musicianship as well as recognizing the technician as artist.  Standing on the shoulders of giants, we boldly go where others have gone before. Facilitated by Manny Rettinger


Monday, March 08, 2010

motion+connect this tuesday (3/9): Dan Haskett

This Tuesday, our friends at motion+connect have a very special event planned -- an Evening with Legendary Disney Animator Dan Haskett!

From motion+connect
(more links and info at http://motion.tv/)

motion+connect (3/9): An Evening with Legendary Disney Animator Dan Haskett


Over the past 30 years, the art and techniques of animation have changed drastically. The advent of computer animation ushered in ‘better and faster’ ways to work. But at what cost? How did it affect the art of animation?
In this month’s motion+connect, Legendary Disney Animator, Dan Haskett shares his views and insights on the current state of animation. How has computer animation helped the industry – and how has it hurt.
Register now to attend this special motion+connect session.

about the speaker:
Dan Haskett, a Harlem native, is a master animator with four decades in the business.
With many credits to his name, he is well-known for creating the characters of “Belle” for Beauty and the Beast and “Ariel” for The Little Mermaid...

More info at http://motion.tv/

mini-session:
Immediately following Dan Haskett’s presentation, join Alicia VanHeulen from Toolfarm for a quick up-to-speed on Giving Life to Still Image Composites. You won’t want to miss it!

overview:
7:30-8:20 PM: Dan Haskett on Animation
8:20-8:30 PM: Q&A
8:30-8:40 PM: Giving Life to Still Image Composites
8:40-8:45 PM: Q&A
8:45-8:55 PM: reels@motion
8:55-9:00 PM: giveaway: Toolfarm Expert Series After Effects Camera Training, taught by Rob Birnholz

when: tuesday, march 9, 2010

time: 7:30 – 9:00 PM {MST | UTC-7}
More info and online viewing at: http://motion.tv/

Tuesday, March 02, 2010

Mortal Coil @ the John Sommers Gallery -- Starts Thursday


One of our favorite students from the College of Fine Arts' Electronic Arts classes unveils her MFA Thesis Show this Thursday:

Opening Reception:
John Sommers Gallery 
Thursday, March 4th, 5 p.m.-7 p.m 
The John Sommers Gallery is on the second floor of the Art bldg. at the University of New Mexico.
The show will be open from 11-3 weekdays and by appointment. Hope you can make it!