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Friday, January 11, 2008

[Gfx-cafe] GFX Cafe Seminar Friday Jan 18, 2008

The GFX Café is back to kickoff another exiting semester!

GFX Café Seminar Friday Jan 18, 2008
12noon, ARTS Lab Black Box Theatre ** Note change of venue **

Food will be served

Advanced Digital Hair/Fur Pipeline at Sony Pictures Imageworks
by Armin Bruderlin, Sony Imageworks

A practical animal fur and human hair pipeline for digital
characters has been in development at Sony Pictures Imageworks
since its initial implementation in 1998. To date, our hair/fur
pipeline has been successfully utilized in 14 motion pictures,
both live-action and computer animated. The system has proven
capable of producing a wide range of looks requested by our
clients, from short animal fur to long human hair, and, most
challengingly, the accurate reproduction of the hair of real

In this talk, I will introduce the core building blocks that
make up the pipeline. Some of the more recent features are
presented in more detail.

Armin Bruderlin is currently a senior software engineer and the
3D-tools lead at Sony Pictures Imageworks in Culver City,
California. Since joining in 1997, he has been working in the
software department while supporting the production of movies
such as "Surf's Up", "Open Season", the "Spiderman" movies,
"The Chronicles of Narnia: The Lion, The Witch and The Wardrobe",
"The Polar Express", "The Chubb Chubbs", and "Stuart Little".

Armin received a B.Sc. in Informatik from the Fachhochschule
Furtwagen in Germany, and an M.Sc. and Ph.D. in Computer Science
from Simon Fraser University in Vancouver, Canada. Armin's
interests in computer graphics include all aspects of making
believable computer animated characters.

Pradeep Sen
Assistant Professor
Advanced Graphics Lab
Dept. of Electrical & Computer Engineering
University of New Mexico
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