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Tuesday, February 26, 2008

[Gfx-cafe] GFX Cafe Seminar Friday Jan 29, 2008

GFX Café Seminar Friday Feb 29, 2008
12noon, ECE118

Food will be served

Advanced real-time rendering at Valve
by Chris Green and Jason Mitchell, Valve

We celebrate the leap year by bringing you three talks by Valve, first
presented at SIGGRAPH 2007. First, Chris Green will talk about using
surface detail maps to create soft self-shadowing effects, which are
important to give games the photorealism more often seen in feature
film. Next, he will talk about a problem we have also been working on
here at UNM, that of magnifying vector textures for first-person shooters
using fast shading algorithms. Finally, Jason Mitchell discusses
cartoon shading for real-time illustrative effects in the new game
release Team Fortress 2.

Jason Mitchell is a Software Engineer at Valve, where he works on real-time
3D graphics techniques across all of Valve's projects. Prior to joining
Valve, Jason was the lead of the 3D Application Research Group at ATI
Research for eight years.

Chris Green is a software engineer at Valve and has worked on titles
such as Half Life 2: Episode 2, Portal, Zoo Tycoon, and MechAssault.

Pradeep Sen
Assistant Professor
Advanced Graphics Lab
Dept. of Electrical & Computer Engineering
University of New Mexico
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