My blog has been moved to a new location!

You should be automatically redirected in 6 seconds. If not, visit
http://artslab.unm.edu
and update your bookmarks.

Tuesday, January 20, 2009

Intro to Game Development this Spring @ UNM

This spring, UNM will be offering a new course in Video Game Development with writer and Game Industry Professional Carolyn Handler Miller. Carolyn brings years of expertise and continuing work with the game and interactive media industry (and our local game community) to this course in UNM's Computer Science Department.

Intro to Video Game Development

CS 390

DETAILS:

COURSE TITLE: Intro to Video Game Development

COURSE INSTRUCTOR: Carolyn Handler Miller, video game writer-designer and author of Digital Storytelling, A Creator’s Guide to Interactive Entertainment (Second Edition)

COURSE NUMBER: CS 390

REGISTRATION: http://registrar.unm.edu

TIME, CLASSROOM: Wednesdays 2 to 5 pm; Hibben Center 125

DESIGNED FOR: All juniors, seniors and grad students interested in the video game field, including students in CS and EE; the IFDM program; theatre; English, media arts, education; communications, journalism; music; and business


Goal and thrust of this course:

To familiarize students with basic concepts of video game design and development; to give students a solid foundation for more advanced courses in video game development. This course focuses on the fundamental concepts and theories behind the making of video games, and the emphasis is on the creative side of game development, not on the technical aspects of this field, though technical areas will be addressed.

When held:

This class is scheduled to take place on Wednesday afternoons from 2 to 5 pm.

Instructor:

Carolyn Handler Miller, author of Digital Storytelling: A Creator’s Guide to Interactive Entertainment, contributor (as writer and writer/narrative designer) to numerous video games; and co-instructor in previous video game classes for UNM (2 semesters), as well as sole instructor of UNM’s Digital Storytelling class (3 semesters)

Who this class is for:

Students in computer science and electrical engineering who are interested in applying their skills to the video game industry. Also for students in media arts, the Interdisciplinary Film and Digital Media program, and other students interested in interactive media, particularly video games. In addition, it is anticipated that a wide variety of students will be interested in this course, such as students in music, graphics, journalism, business and education.

Prerequisites

Students taking this course must be juniors or seniors, but otherwise there are no prerequisites for taking it. No special computer skills or other technical skills are needed to be able to participate or do well in this course.

Methodology:

Students will gain an understanding of this arena through lectures, class discussions and workshopping, writing exercises, and demonstrations of produced games. Guest lecturers will do talks on specialized topics.

Student work:

  • Readings from selected books

  • Writing assignments on various aspects of video games

  • Class exercises

  • Individual demonstrations of video games to the class; writing a paper analyzing the demoed game

  • Creating a game on paper and writing a “concept document” describing it

  • A team project in which students collectively design a game (on paper)


Topics to be covered:

The historic roots of gaming and what we can learn from ancient games

The typical development steps for creating a video game

Major genres of games

The role of narrative in games

Types of characters found in video games

Game worlds

The structural elements of video games

Level design

The importance of gameplay

Game mechanics

Navigation and Interface

AI (artificial intelligence)

Graphics in games

Game engines

Specialized forms of gaming:

  • “Serious games”: games for education and training

  • games for mobile devices

  • Games for children

  • Games made for advertising and promotion

  • Games made to Inform

  • ARGs (Artificial Reality Games)

  • Augmented Reality Games

  • Casual games

  • MMOGs (Massively Multiplayer Online Games)

  • Group-based immersive games

For more info, write cmquill [at] aol [dot] com

DETAILS:

COURSE TITLE: Intro to Video Game Development

COURSE INSTRUCTOR: Carolyn Handler Miller, video game writer-designer and author of Digital Storytelling, A Creator’s Guide to Interactive Entertainment (Second Edition)

COURSE NUMBER: CS 390

TIME, CLASSROOM: Wednesdays 2 to 5 pm; Hibben Center 125

DESIGNED FOR: All juniors, seniors and grad students interested in the video game field, including students in CS and EE; the IFDM program; theatre; English, media arts, education; communications, journalism; music; and business


No comments: