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Monday, October 04, 2010
New Picasa Web Albums Activity
Wednesday, July 28, 2010
Ignite New Mexico 7 TONIGHT!
Without a doubt one of the most fun events in the Albuquerque and Santa Fe areas (there's some work on a Las Cruces-based event as well), "Ignite" events bring together presenters for a range of creative fields (though especially in the range of 'design' areas). With speedy talks selected by the online audience, there's rarely a weak one -- and as with short film fests, a weak one is over pretty quick. I hope you'll check it out.
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Wednesday, July 21, 2010
Save the Date for THATCamp New Mexico (October 2-3)
New Mexico digital humanists take note: THATCamp is coming to town. On October 2-3, 2010, THATCamp will be held at the National Hispanic Cultural Center in Albuquerque. Don't miss it! For more information visit our website at www.thatcampnewmexico.org <http://www.thatcampnewmexico.org/> .
What is THATCamp?
THATCamp (The Humanities and Technologies Camp) is an "unconference" where humanists and technologists meet to work together for the common good. An "unconference" is "a facilitated, participant-driven conference centered around a theme or purpose." Unconferences are not spectator events. Participants are involved from the schedule creation to the wrap-up session, and actively present, discuss, and collaborate with fellow participants.
Why THATCamp New Mexico?
New Mexico's rich heritage in the arts, culture, and sciences make it prime THATCamp territory. THATCamp New Mexico is the beginning of a new collaborative digital humanities community. We are a diverse group united in our commitment to the creative use of technology to communicate New Mexico's stories, from ancient times to the present, and to reconnect all New Mexicans to the spirit of innovation that spans our history from the oldest Clovis point through the development of the atomic bomb and the founding of Micro-soft.
No Suits, No Papers.What Do You do?
Show, tell, collaborate, share, and walk away inspired. Sessions at THATCamp New Mexico might range from software demos to training sessions to discussions of research findings. The thing you won't see is people standing up and reading full blown papers.
Still a little unsure as to what you might want to propose? To get an idea of the scope of topics check out the blog for the original THATCamp <http://thatcamp.org/2009/blog/> or some of the regional camps (THATCamp Columbus <http://thatcampcolumbus.org/> , THATCamp Pacific Northwest <http://www.thatcamppnw.org/> , or THATCamp Austin <http://www.thatcampaustin.org/> ). Don't feel limited by these topics, however. Anything is fair game if it falls under the categories of humanities and technology, and impacts you, your organization, or the field of digital humanities.
How do I Register?
Easy! Just go to the Registration section of this website (www.thatcampnewmexico.org <http://www.thatcampnewmexico.org/> ), fill in the form, and you are good to go. Unfortunately, we can only accept a max of 100 people, so we're going to have to do some vetting. If you've got any questions about applying, contact us. Deadline for submitting is September 3, 2010.
Attendance at THATCamp New Mexico is free, however, a donation of $25 is requested from all attendees to cover meals, snacks, and supplies.
How Can I Help?
THATCamp New Mexico is participant run, and we're always looking for folks who are willing to help out. If you can volunteer some of your time, let us know when you register or contact Mimi Roberts <mailto:mimi.roberts@state.nm.us> for more info.
THATCamp is being sponsored by NMHU's Media Arts Department, the New Mexico Department of Cultural Affairs, and the New Mexico Association of Museums, but we are still in need of more sponsorships! Contact Mimi Roberts <mailto:mimi.roberts@state.nm.us?subject=A%20Question%20AboutTHATCamp> if your company or organization would like to sponsor THATCamp New Mexico.
Tuesday, July 20, 2010
New Mexico Post Alliance Kick-off Event (8/6)
From the New Mexico Post Alliance:
Wednesday, July 07, 2010
RG-SIGGRAPH: Open Reel Review - THIS SATURDAY!
Dona Ana Community College and UNM's ARTS Lab & Center for Advanced Research Computing are hosting the next Rio Grande SIGGRAPH Chapter 'Open Reel Review" this Saturday w/ Sony Pictures Imageworks Lead Animator Glenn Sylvester (IMDB) from 4-6 PM (location details below).
For aspiring animators and those wishing to move up in the industry, it's essential to have a 'Reel' that works. The Rio Grande SIGGRAPH Chapter's Open Reel Review series exists to help New Mexico's animators improve the content they present by providing feedback from real world pros about what works and what doesn't. This month's installation focuses on Character Animation. Whether you provide content of your own or just attend in listen in, this is an invaluable experience.
NMCAC Gateways
The Open Reel Review series relies on the use of the NM Computing Application Center's statewide "Gateway" system. While we've primarily used sites in Albuquerque and Las Cruces, RG-SIGGRAPH is eager to connect with more people and programs throughout the state. If you'd like to get involved, please contact them at the email below.
If you do plan to show content, we'd like to get it uploaded before the event. Please send a note w/ info about yourself and the file(s) you want to send to rio_grande_reels@yahoo.com Please note: First, don't send the right now, you'll receive further instructions; second, our system works best with .avi and .mov files at the moment, so please output accordingly.
Albuquerque Location
UNM ARTS Lab & Center for Advanced Research Computing
131 Pine St., NE (one block west of University; half a block north of Central)
277-2253
Las Cruces Location
More info also at: http://www.facebook.com/group.php?gid=166192065528&v=app_2344061033#!/event.php?eid=130291127005379&index=1
Thursday, June 24, 2010
Fulldome Professional Development Webinar this Monday & Tuesday
Dear Friends & Colleagues,
I'm writing in support of the unique opportunity you'll find below: It's a wonderful program dedicated to fulldome-based professional development in computer graphics as well as data-based archeological and cultural studies. The presenting team, led by Kevin Cain, is an exceptional cast that have much to share with the fulldome producing community and the resources they're making available have great value in both production and research. If you saw Kevin's talk at DomeFest2007, you'll have an idea of how clear the communication will be and how exciting the work is.
The team here at ARTS Lab has had a great collaboration with Kevin and the folks at INSIGHT, and this is an excellent opportunity to take the continued success of NM-developed fulldome content even further.
The dissemination project, which was funded by a supplemental grant from the NSF, stemmed from our desire to share with others the expertise and learning - both in terms of production techniques and archaeological archive material - that were acquired during the production of Tales of the Maya Skies.
RSVP, Chabot Space & Science Center: TMS-webinar@chabotspace.org
********************************************************************************
Day 1: Monday, June 28
Session 1
Introduction to Data-Driven Full Dome Production I: Pipeline Overview
11am-12pm
Chris Bernal, Kevin Cain, Mark Eakle, Todd Gill, Jun Nagaoka
The full dome is highly immersive. As a format, full dome excels at presenting real-world places with great immediacy. But it's not simple to create realistic environments that hold up on the dome, especially for producers with limited budgets and experience. This session introduces a pipeline for capturing data from the real world for use in full dome media. 2D and 3D reality capture are discussed, drawing on examples of time-lapse panoramic photography and 3D laser scanning. While aimed at first-time dome producers, more experienced creators will also benefit.
Introduction to Data-Driven Full Dome Production II: Tech Walkthrough
Noon-1pm
Kevin Cain, Mark Eakle, Todd Gill, Jun Nagaoka
This session expands the discussion of Session 1's data-driven production pipeline. We present a focused introduction to managing laser scan data in production, from initial capture through alignment, merging, surfacing, and painting. Particular attention is paid to techniques for editing, UV layout and texturing steps, as conventional approaches generally fail with dense data-driven geometry. This session is designed for full dome producers new to 3D reality capture techniques.
Session 2B
Live Session Follow-Up
1-1:45pm
Chris Bernal, Kevin Cain, Mark Eakle, Todd Gill, Jun Nagaoka
The speakers from the morning sessions will be on line to answer questions, provide detail, and connect with the web audience.
Building Realistic Computer Graphics for the Full Dome
3-4pm
Chris Bernal, Kevin Cain, Mark Eakle, Todd Gill, Ali Jamalzadeh
From the start, the lion's share of full dome media content has been supplied as rendered images from 3D computer graphics. Realism, long an object for CG images, is now becoming possible even with modest budgets. This session explores two practical ways to increase realism for full dome graphics: non-biased rendering of light, and efficient use of dome sampling in compositing. Using the Tales of the Maya Skies production as a basis, we present suggestions for managing the complexity of rendering with natural light while remaining practical and efficient. We also discuss new tools to optimize color reproduction on the dome for rendered images and present an automated system for processing renders for collaborative review.
Session 3B
Live Session Follow-Up
4-4:45pm
Chris Bernal, Kevin Cain, Mark Eakle, Todd Gill, Ali Jamalzadeh, Jun Nagaoka
The speakers from the afternoon session will be on line to answer questions, provide detail, and connect with the web audience.
****************************************************************************************
Day 2, Tuesday, June 29
Session 4
Introduction to Digital Cultural Heritage and Digital Capture Research
11am-Noon
Kevin Cain, Mark Eakle, Greg Downing, Greg Ward
Archaeologists and art historians have been practicing digital field techniques for at least the past decade. However, the recent proliferation of good, cheap digital cameras and affordable processing power has enabled humanities researchers to take on more ambitious digital documentation projects. In this session we survey research from the worlds of computer graphics and computer vision, showing approaches that can be directly applied to cultural heritage work. We present the computer vision research for Tales of the Maya Skies as the core of our discussion, with emphasis placed on open source tools and off-the-shelf equipment that will work in the difficult field environments found at archaeological sites around the world.
Session 5
Maya Skies Archaeology Case Studies and the Maya Skies Data Archive
Noon-1pm
Chris Bernal, Kevin Cain, Falken Foreshaw, Ali Jamalzadeh, Jun Nagaoka
All of the data gathered on site at Chichen Itza, Mexico for Tales of the Maya Skies has been gathered into a public repository, which the team launches in this final session. Using archaeological case studies from the archive, we introduce this archive and the web application built to navigate it. The archive tools are themselves available for download; in this session, we walk through the steps to build your own humanities 'data dashboard'.
Session 5B
Live Session Follow-Up
1-1:45pm
Chris Bernal, Kevin Cain, Mark Eakle, Todd Gill, Jun Nagaoka
The speakers from the morning sessions will be on line to answer questions, provide detail, and connect with the web audience.
Suggested reading:
New Heritage: New Media and Cultural Heritage
Theorizing Digital Cultural Heritage: A Critical Discourse (Media in Transition)
Digital Technologies and the Museum Experience: Handheld Guides and Other Media
*******************************************************************************************
Chris Bernal: Core member of PalmaVFX, Digital Modeling Lead has worked with INSIGHT on archaeological film projects for several years, including two full-length documentaries on Egypt
Kevin Cain: INSIGHT founder and Director, has introduced digital tools to archaeological projects around the world for the last ten years.
Mark Eakle: Xenexus founder and long-time INSIGHT collaborator, photographer shot on location for Tales of the Maya Skies.
Falken Foreshaw:Archaeologist - has assisted the Tales of the Maya Skies team in archaeological review, notably for the Caracol and Osario structures.
Todd Gill: INSIGHT Technical Director brings a career of visual effects to his digital field work and pipeline development for Tales of the Maya Skies, from CG work for feature film to web interactives.
Ali Jamalzadeh: Lead Artist has been at INSIGHT for two years; for Tales of the Maya Skies he has been focused primarily on painting the reconstructed structures of ancient Chichen Iza.
Jun Nagaoka:INSIGHT Technical Lead is responsible for guiding the development of the Maya Skies Data Archive and for much of the tool chain used in the production.
Tuesday, June 22, 2010
Special NM Screening of Maya Skies (7/7)
Wednesday, July 7th
5:30pm reception; 6:30 screening (40 minutes)
The Planetarium at the New Mexico Museum of Natural History & Science (aka LodeStar)
1801 Mountain Rd, NW, ABQ
Kids welcome! We hope to see you there.
best,
Crew: ARTS Lab
http://artslab.unm.edu
**The film opens to the public July 2nd at the Planetarium. Please help us spread the word to get as many New Mexicans to see this film as possible! Learn more at: http://nmnaturalhistory.org/
Monday, June 14, 2010
48HFP Registration ends today - sign up now!!
Albuquerque Filmmakers and Film Fans--
Just a quick reminder... registration for the Albuquerque 48 Hour Film Project has steadily filling up and not many spots remain. The Early Bird registration rate ends today!
Save some dough and register your team now before we run out of room for you. Go to:
http://www.48hourfilm.com/albuquerque
For more info about the project, read below.
Don't miss out!
-The 48 Hour Film Project Team
http://www.48hourfilm.com/albuquerque
albuquerque@48hourfilm.com
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CALLING ALL FILMMAKERS!
The 48 Hour Film Project, the oldest and biggest time filmmaking competition, is returning to Albuquerque! In a wild, sleepless weekend, you and a team will make a movie--write, shoot, edit and score it. From scratch. In 48 hours. On Friday, July 9, you'll get a character, a prop, a line of dialogue and a genre, all to include in your movie. By Sunday, July 11th, the movie must be complete. Each completed film is guaranteed a screening at KiMo in the following week.
To be part of the 48HFP, register online at:
http://www.48hourfilm.com/albuquerque
Registration costs $155 per team, unless you register today, in which case it's $135. Space is limited, so register today!
For more information, contact Liz Langston, Producer of the 48 Hour Film Project at albuquerque@48hourfilm.com or Scott Milder, Deputy Producer, at Scottymilder@gmail.com
_______________________________________________
Albuquerque 48 Hour Film Project
http://www.48hourfilm.com/albuquerque
Tuesday, June 01, 2010
Volker Straebel: Sonification Metaphor in Instrumental Music (6/8)
What: Volker Straebel: Sonification Metaphor in Instrumental Music
When: Tuesday, June 8th 6:30
Where: UNM ARTS lab, 131 Pine St., NE (1 block west of University Blvd; half a block north of Central - at the wooden steps)
Volker Straebel (1969) is a musicologist focusing on electro-acoustic music, the American and European avant-garde, intermedia, performance and sound art. He is co-director of the Electronic Music Studio at Technische Universität Berlin and teaches Sound Studies at the University of Arts (UdK). Furthermore, hhe is curatorial adviser to contemporary music festival MaerzMusik and has realized and performed indeterminate works by John Cage and himself.
Visit http://www.straebel.de/praxis/index.html for more information.
Sunday, May 30, 2010
Nakatani / Weaver / Balistreri Trio | June 5 @ ARTS Lab
What: Nakatani / Weaver / Balistreri Trio
When: Saturday, 05 June 2010 / 19:30-21:30
Where: ARTS Lab, 131 Pine St., NE Albuquerque
How: Free (but donations encouraged); Sign up at: http://www.facebook.com/event.php?eid=122918287741989
“...an improvisational approach that operates on the foamy crest of an ever-unfurling present”Nakatani / Weaver / Balistreri Trio was formed in 2007 in performance at the (now defunct) Blue Dragon in Albuquerque while Tatsuya Nakatani was on tour across the country, playing solos and collaborations with with local musicians as he traveled - such as the Albuquerque improvised music duo of Mark Weaver and Mike Balistreri. Finding that they shared similar approaches to space, sound and environment, the trio stayed in communication, and reconvened for well-received performances at the Outpost Performance Space (2008) in Albuquerque, the College of Santa Fe (2008), at The Agency (2009) in Albuquerque, and at Santa Fe Complex (2009).
(Santa Fe Reporter)
Tatsuya Nakatani (percussion) is originally from Osaka, Japan. In 2006 he performed in 80 cities in 7 countries and collaborated with 163 artists worldwide. In the past 10 years he has released nearly fifty of his own recordings on CD.
Nakatani has created his own instrumentation, effectively inventing many instruments and extended techniques. He utilizes drumset, bowed gongs, cymbals, singing bowls, metal objects, bells, and various sticks and bows to create an intense, organic music that defies category or genre. His music is based in improvised/ experimental music, jazz, free jazz, rock, and noise, yet retains the sense of space and beauty found in traditional Japanese folk music.
In addition to live solo and ensemble performances, Nakatani works as a sound designer for film and television. He also teaches Master Classes and Workshops at the university level and heads H&H Production, an independent record label and recording studio based in Easton, Pennsylvania. He has been selected as a performing artist for the Pennsylvania Performing Artist on Tour (PennPat) roster, and is a Bronx Arts Council Individual Artist grant recipient.
(additional information is available on Tatsuya Nakatani’s website):
http://www.hhproduction.org/TATSUYA_NAKATANI_WORKS.html
Tuba player Mark Weaver is a native New Mexican who has contributed to countless creative music projects in the Southwest region and on the West Coast, and who has recorded for Balance Point Acoustics, Black Phone Records, Leaf Records, Carrot Top, Newsonic, Nine Winds, pfMENTUM, Plutonium, Snowdonia, and Zerx. Recent projects include Resonance (duo with vocalist Patti Littlefield), UFO Ensemble with Bill Clark, Christian Pincock, and Jason Aspeslet (which explores Mark’s unique approach to ensemble composition), The Rumble Trio with Mike Balistreri and Ben Wright (long-standing improvised-music trio which performs with a different featured ‘front’ artist each time), and Tubanator5000 which incorporates live audio manipulation and sampling by Bee.
A drummer in a past life, Mike Balistreri brings a distinctly percussive approach to the double bass. Having devoted himself almost exclusively to improvised music, Mike has collaborated/performed/recorded with a wide range of musicians, poets, filmmakers, and performance artists. He spent a year and a half on the road in 2004-2005 playing improvised music with artists across the country. Recently Mike has been performing with The Rumble Trio, I-Beam (Milwaukee), and his large ensemble project th3 e1emental orke5tra.
contact: Mark Weaver (505) 255-8046 mw@toast.net
Monday, May 24, 2010
UNM Student Wins Prestigious International Award in Immersive Media
The work David Beining and our immersive media group have been doing has really begun to pay off. UNM School of Engineering students are currently working hard in support of the NSF-funded Partnerships of Innovation project in immersive media -- and we've had great success in our collaboration with the students of Claudia Valdes' Electronic Arts class. Here's the latest:
UNM Student Wins Prestigious International Award
in Immersive Media
ALBUQUERQUE – The University of New Mexico amplified its reputation as the leading university working in immersive media with a major award earned by student Barbara Ryckman.
Ryckman won a top prize at the Fulldome Film Festival, an international program held at the Zeiss Planetarium in Jena, Germany – the birthplace of the planetarium. Ryckman's immersive art film "Wander" won the coveted "Creativity Award" which included a stunning glass trophy created by the renowned optics company Zeiss and a cash prize of 500 Euros (about US$600). http://www.fulldome-festival.de/
Ryckman created her winning piece as an assignment in the "Immersive Media: Fulldome" course, under the instruction of Assistant Professor Claudia X. Valdes (Electronic Arts program / Department of Art & Art History). http://www.claudiaxvaldes.com/ Valdes' course is supported by UNM's ARTS Lab and its "gDome," a small research and education digital dome studio in the transdisciplinary new media laboratory which supports research, education and economic development for the university and state-wide media industry. http://artslab.unm.edu
All of the works developed in Valdes' course screened in the international competition at the festival. Of the ten submissions, three were selected as finalists (including Ryckman's). Student submissions to the fulldome festival also came from four German universities, including the prestigious Bauhaus University at Weimar, and Tongji University in Shanghai.
MFA graduate student at UNM, Mitchell Marti, received an honorable mention award for his code-based film "Oculus."
This is the second consecutive year Valdes and ARTS Lab have collaborated to offer the course and for a UNM student to win a top prize at the festival in Germany.
In addition to winning the fulldome festival award, last week Ryckman earned her Bachelor of Art degree from UNM's Department of Communication & Journalism.
Photo Info: UNM student Barbara Ryckman (left) and Assistant Professor Claudia X. Valdes accept Ryckman's "Creativity Award" in the ARTS Lab gDome for Ryckman's "Wander" film (on screen).
Infrared Light + Computer Vision Workshop in Processing & openFrameworks
Infrared Light + Computer Vision Workshop in Processing & openFrameworks
Date Wednesday, June 2, 2010
Time 5:00pm - 7:00pm
Location ARTSLab, MSC04 2570 131 Pine Street, NE, Albuquerque, NM 87131
Description
For the first XD Group workshop, hosted graciously by the ARTSLab, we will focus on integrating Computer Vision (CV) + Infrared (IR) Light setups in Processing and openFrameworks for Experiential Art and Design projects. The 1st hour will focus on how to get CV + IR working in Processing, with a 10 minute presentation at the beginning of the hour. The 2nd hour will focus on how to do the same within openFrameworks.
This is a free event that is open to the public. To get the most out of the workshop, bring a laptop with Processing (http://processing.org/) and / or openFrameworks (http://www.openframeworks.cc/) installed.
For more info http://j.mp/cK9CT2
The XD Group
Thursday, May 06, 2010
IFDM Student Showcase Tomorrow!
We invite you to attend the Interdisciplinary Film & Digital Media student showcase where students will present their creative works, from this spring semester, in a variety of new and emerging technologies.
Date: May 8th
Time: 11am-3pm
Location: UNM ARTS Lab (northwest corner of University and Central)
IFDM is providing lunch.
Wednesday, April 28, 2010
Digital Lunch this Friday CANCELLED
We regret to inform everyone that this Friday's Digital Lunch on Game Development ("The Citizen Kane of Video Games") is canceled due to illness.
We hope to reschedule soon!
Monday, April 26, 2010
Digital Lunch @ UNM - The "Citizen Kane" of Video Games
There's been much recent (and ongoing) discussion about whether games can compare with some of our truly classic movies, with critics like Roger Ebert saying video games will never have an achievement like "Citizen Kane".
Local Game Developer Hunter R. Gough takes on this issue in our last Digital Lunch of the season.
ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
Friday, April 23, 2010
Artificial Selection Events @ ARTS Lab
We're very excited to be working with the good folks at 516 Arts in Albuquerque and their "Artificial Selection" event series (more info at http://www.516arts.org/exhibitions_pages/artificialselection.details.html).
What will you see here at ARTS lab?
ROBO-HACK-O-RAMA (Thursday, April 29th 2PM)
516 ARTS and UNM ARTS Lab present a workshop and demo exploring some how-to techniques of robotics and hacking as they can be applied to artistic practices. This workshop is led by Simon Mehalek, artist and researcher featured in Artificial Selection.
Participants will learn robotics concepts, options for different sensor systems, and how Arduinos can be used to control other systems. Participants will work in groups to complete assembly and initial programming of basic moving robot w/ wheels, sensors and an arduino brain.
Open to teens, students and adults.
UNM Students Free (w/ ID -- space is limited, so pre-register)
516 Arts Member $12
Community Participant $15
Visit http://artslab-robo.eventbrite.com/ to sign up!
(no service charge if you pay by cash or check at the door)
MAN, MACHINES & METROPOLIS (featuring The Chuppers) (Friday, April 30th 8PM)
In conjunction with the Artificial Selection exhibition, 516 ARTS and UNM ARTS Lab present a unique evening of live music and digital media inspired by the dystopic vision of Fritz Lang’s classic film Metropolis (1927) and issues of humanity and machines. This event features a performance by The Chuppers, a showing of specially selected content in ARTS Lab’s fulldome theater, the “GDome”, and a few other treats. The Chuppers grew out of UNM’s Electric Ensemble, a collaboration between UNM’s Music Department, Ubik Sound and the Interdisciplinary Film and Digital Media Program (IFDM). Facilitated by Manny Rettinger, the group creates musical instruments called “chuppers” which combine old and new technology, including audio processors, speakers, computers, microphones, cameras, traditional and non-traditional instruments, projectors and more.
Visit http://metropolis.eventbrite.com/ to sign up!
(no service charge if you pay by cash or check at the door)
And again -- more info at http://www.516arts.org/exhibitions_pages/artificialselection.details.html for other Natural Selection Events w/ 516 Arts!
Opening Reception @ 516 Arts on Saturday, April 24th from 6-8PM
Wednesday, April 21, 2010
THIS FRIDAY: Cultural Media Development for "Tales of the Maya Skies" @ Digital Lunch
How did UNM's ARTS Lab fulldome team approach the creation of a scene from Mayan mythology for the fulldome? Join ARTS Lab's Hue Walker for a view of the development process both from a technical and a cultural standpoint; how ancient and current Mayan imagery and stories were incorporated into a fulldome mythic world that would evoke the mysterious story of the Mayan hero twins.
ABOUT HUE WALKER:
Hue Walker has been working in the world of fulldome since 2001, building an understanding and theory basis for immersive artwork and visualization. She works to both create and encourage others to create more thoughtfully designed content and techniques for immersive media. She is currently senior artist at UNM's ARTS Lab.
ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM |
Thursday, April 15, 2010
Digital Lunch (4/23): Making Maya Skies
More details to come!
ABOUT DIGITAL LUNCH AT UNM:
Digital Lunch at UNM is ARTS Lab's Friday lunchtime get-together with students, teachers and professionals from the community. Special thanks to Cinnafilm for its support.
From ARTS Lab @ UNM |