My blog has been moved to a new location!

You should be automatically redirected in 6 seconds. If not, visit
and update your bookmarks.

Thursday, May 08, 2008

[Gfx-cafe] GFX Cafe Seminar Friday May 9, 2008

GFX Café Seminar Friday May 9, 2008
12noon, ARTS Lab Black Box Theatre ** Note change of venue **

Food will be served

Film and Digital Media in the next 5-10 years
by Craig Caldwell, Queensland College of Art, Australia


Film and Digital Media represents a true convergence of
different disciplines. In the last 10 years, this
convergence has been dramatically changed how we think
about media (i.e. internet, nonlinear media, iTunes,
3D/VFX etc.). In the next 5-10 years there are just as
dramatic changes on the horizon, as well universal
fundamentals that won't change. In addition, this next
digital phase represents even greater opportunities in the
academic/industry nexus. Some predictions (with lots of


Craig Caldwell has a substantial record of achievement in
the field of computer graphics/animation and advanced
skills in the areas of visual communication, 3D
animation/vfx, digital storytelling, and the production
pipeline. His background includes research on how
simulation processes are instrumental for creating a new
richness to the medium but also currently on the success
of industry based production pipelines. The pipeline can
be seen as a critical (and constantly in flux) algorithm
for managing the workflow of the storytelling process in
concert with the modeling/rigging, animation, effects,
lighting, sound, interactivity etc. if the project is ever
to be finished (on time, within budget, and with great

He has taught Art at Northern Arizona University where he
teamed up with the Head of the computer science department
to design and construct a Visualization Center, with the
support of the NSF. He received a PhD from the Advanced
Computing Center for Art and Design at the Ohio State
University. He has an MFA from the University of Florida
in Painting and Drawing. In 1994, at the University of
Arizona he initiated and created the computer graphics
area for the Visual Communication area. At UofA he served
as Associate Director for the College of Fine Arts New
Media Center & Digital Arts. In 1997, he worked in Artist
Development, at Walt Disney Feature Animation in Burbank,
CA where they were making the 3D feature "Dinosaur" and
transitioning into a fully functioning 3D studio. The work
at Disney developed skills in the production process and
work across disciplines with the Leads of animation,
modeling, rigging, layout, editorial, story, effects,
visual development, archival, digital software
development, and shot-finaling.

In 1999 he returned to UofA and in 2001, became Head of
the Media Arts Department. In 2004 he was asked to return
to Walt Disney Feature Animation to assist in integrating
the studio's new proprietary 3D production pipeline that
was being created for Chicken Little, Meet the
Robinsons(2007), Bolt(2008) and Rapunzel Unbraided(2009.
The work ranged from designing the curriculum for the new
system to testing the proprietary software as it was being
developed for the studio.

In 2005, he was recruited to work at Electronic Arts,
Tiburon Studio in Orlando, Florida. At EA he trained game
developers in the production techniques for such games as
Madden '07, Tiger Woods golf and NFL coach. In addition,
he worked closely with the Manager of University Relations
who heads up their new experimental partnership program
with educational institutions.

In 2006, Griffith University invited him to become the
Head of for their newly formed Film School (Film,
Animation, and Digital Media). As Head he is working on
the School's expansion into the interdisciplinary areas of
Visual Effects and Games with the Queensland College of

Craig Caldwell is a candidate for director of the Interdisciplinary
Film and Digital Program (IF&DM) at UNM.

Pradeep Sen
Assistant Professor
Advanced Graphics Lab
Dept. of Electrical & Computer Engineering
University of New Mexico

gfx-cafe mailing list

No comments: